Publications: Gamification in Education

Dichev, C. & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. In International Journal of Educational Technology in Higher Education 14:9
DOI: 10.1186/s41239-017-0042-5.

Dicheva, D., Hodge, A., Dichev, C. & Irwin, K. (2016). On the Design of an Educational Game for a Data Structures Course. In Proceedings of the 2016 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Bangkok, Thailand DOI: 10.1109/TALE.2016.7851763

Dicheva, D. & Dichev, C. (2016). An Active Learning Model Employing Flipped Learning and Gamification Strategies. In Proceedings of the First Int. Workshop on Intelligent Mentoring Systems (IMS 2016)@ ITS 2016,Zagreb, Croatia, 7-10 June, 2016.

Dicheva, D. (2016) Combining Flipped Learning with Gamification to Improve Student Performance in a Data Structures Course. In 2016 SIGCSE ‘16: Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 693-693.

Alvarado-Beltran, A., Vemuri,R., Perry, J., Dicheva, D., Irwin, K., & Dichev, C. (2016). Instructor Support For Gamifying STEM Courses. In Proceedings of 8th Annual International Conference on Education and New Learning Technologies (EDULearn), Barcelona, Spain, July 4th - 6th, 2016.

Dicheva D., Dichev C., Agre G. & Angelova G. (2015) Gamification in Education: A Systematic Mapping Study, Journal of Educational Technology and Society, Volume 18 Number 3, 75-88.

Dicheva, D. & Dichev, C. (2015). Gamification in Education: Where Are We in 2015?. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015, pp. 1276-1284. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

Dicheva, D., Irwin, K. Dichev, C., & Talasila, S. (2014) A Course Gamification Platform Supporting Student Motivation and Engagement, IEEE ICWOAL'14, Dubai, UAE, 25- 27 November 2014, pp. 1-4.

Dichev, C., Dicheva, D., Angelova, G., & Agre, G. (2014) From Gamification to Gameful Design and Gameful Experience in Learning, Journal of Cybernetics And Information Technologies, Volume 14, No 4.

Dichev C. & Dicheva D (2014) Gamifying Self Directed Learning, Journal of Network and Innovative Computing (JNIC), Vol. 2(2).

Some of this material is based upon work supported by the National Science Foundation under Grant HRD-1623236. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.